A mother was shocked to discover some of the changes that have been made to the classic board game The Game of Life after her daughters received it for Christmas.
According to Lindsay Harold, the game has “changed profoundly” from when she was young to the point that she doesn’t recognize it.
“It is now very much a woke game,” she wrote in a Facebook post.
One of the most notable changes to Harold was the introduction of people pegs in a rainbow of colors, compared to the old options of blue representing men and pink representing women. “The people come in pink, blue, red, purple, yellow, and green. No more boys and girls. You can be whatever you want,” she said.
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Hasbro’s website confirms the change alleged by the mother, telling players they can “pop in colorful pegs and spin to move along the gameboard as life unfolds from Start to Retirement.”
“In this game the pegs come in 6 different colors,” it reads, adding, “Having kids is a choice and disconnected from marriage.”
Another thing she noticed is that “now, you can choose the marriage or non-marriage path.”
According to her, “in the woke version, you must choose the path where children are an option or the child-free life.”
Hasbro also confirms this change, stating on its website, “They can choose whether or not to go to college, to get married, grow their family, or retire early.”
“If you want to win this dystopian game of LIFE, it’s best to avoid marriage and children as they cost you and slow you down. You definitely can’t have a lot of kids. That’s not even an option. There’s no reason marriage and children have any connection to one another,” Harold wrote. “I’m not at all happy with the new version of the game. I don’t recommend this one at all. Wokeness ruins everything.”
Hasbro did not respond to the Washington Examiner’s request for comment.
The latest version of The Game of Life, complete with colorful, genderless pegs, reportedly came out in 2021.
Others have reported changes to the game, with one noting that the new version includes the option of pursuing a career in social media influencing, a profession that did not exist when the modern iteration of the game debuted in the 1960s.